So it seems the solution is a setting that either controls the curve resolution directly, or a setting that changes the scale of the mesh directly (I could then make my brush size smaller, thus making the curve higher resolution, and simply make the mesh larger on the chain). Also I played with the dynamic brush scale as well to see if that helped and it did not. Here is a demo of my playing with scale and seeing the result. I was really surprised that did not work. Yes, I tried changing the scale of the mesh as well. Any help on this would be greatly appreciated, I feel like I have tried everything at this point. I feel like there must be a setting somewhere, I even tried to play with the scale of my model to see if I could work around it somehow and that doesn’t seem to work. 1 then I have more resolution but now spines on his back are overlapping. If I change the curve steps to something like. The second I increase my brush size and tap to make the snake large enough the curve gets all faceted and low resolution. If I make the snake super small then the resolution is correct on the curve. I can create the brush, but I can never manage to get the resolution in that curve while having the snake the correct scale. Specifically what I’m trying to do is make a snake type brush (like the creature), to draw out multiple snakes on a medusa type character. However, if you have a curve multi brush that has “tri-parts”, like a belt buckle for example, if you increase the curve steps it will break the behavior of the brush. So I know you can increase the control points on a curve using the “curve steps” feature in Stroke>Curve.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |